RANDOBOUNCE
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entry for the //TODO Game Jam 2024
bounce your way out from never-ending enemies while shooting RANDOMIZED CRAZY A** GUNS!
¡Ábrete paso rebotando entre enemigos interminables mientras disparas ARMAS LOCAS PROCEDURALES!
you can't do nothing once you start
BOUNCING!
¡No puedes hacer nada una vez empiezas a REBOTAR!
procedurally generated weapons
CAN'T KEEP A FAVOURITE ONE!
Armas generadas proceduralmente de una gran variedad, ¡NO PUEDES TENER UNA FAVORITA!
totally out of control...
I can't do nothing, nor you can!
TOTALMENTE FUERA DE CONTROL...
No puedo hacer nada, y ¡TÚ TAMPOCO!
HOW LONG CAN YOU LAST?!?!
!¿!¿CUÁNTO PUEDES DURAR?!?!FUERA
Status | Released |
Platforms | HTML5 |
Author | Eagle Studio |
Genre | Action |
Made with | Unity |
Tags | Arcade, Bullet Hell, Difficult, Fast-Paced, Pixel Art, Procedural Generation, Retro, Roguelike |
Download
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Click download now to get access to the following files:
RANDOBOUNCE_1.0.0_Win.zip 31 MB
Comments
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music is peak
Thank you, but music is from a pack "hydrogene.itch.io/high-quality-8-bit-musics"- MonsterVania #1
the fact that enemies spawn directly in front of you makes this game unfun
Well, in fact, the player has a save radius of about half the arena, but because you are moving (bouncing) so fast and enemies are moving towards you, the enemies that spawned one second ago in the other half of the arena now are in front you. The game is designed that way, to see you prove your hability to cut through enemies with the randomized tools you have. The game is a randomized-Fast-paced-difficult arcade game, remember that.